Put myself into danger? Sure, why not?
A lot of the moves in Dungeon World have some slight drawbacks on partial success, the most common one being that you can “draw unwanted attention”.
This might not seem like a big deal, but there is actually a lot of ways to use this as a GM. A good way of doing this can be to save a players hide.
Imagine Grobrek, the Dwarf Fighter, swinging savagely with his axe at some demon overlord. The take swings at each other, and after some time Grobrek is reduced to 2 HP. Now, death is an eminent threat, so Haldir, the Elven Bard, decides to weave a healing spell into a small perfomance with his flute, healing d8 damage on Grobrek.
Haldir rolls and gets an end result of 8 on his roll+cha. Now, the GM can either choose to reverberate the effects to other targets – the demon for example – or he can choose to have Haldir “draw unwanted attention”.
Seing that Haldir has 18 HP left, the GM decides that a good way to make the game interesting wouldn’t be to heal the demon, but to let it loose on Haldir, cutting Grobrek some slack. The demon makes a flap with its wings, evades a blow from Grobrek and lands besides Haldir, grabs him by the neck and lifts him from the ground.
“What do you do?”
We have just used a “consequence” of a partial success to save a players character. Now the bard is in trouble, but hopefully his friends will come to his aid.
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