I’ve been wanting to make portable pieces of setting for a while, either as a campaign starter or a campaign supplement. The point was to make them very high fantasy, with no totally mundane sites or locations, because the dramatically fantastic is way more engaging. We are not playing Medieval World, and portraying a fantastic world is part of our Agenda!
In this regard, I want to pitch a piece of setting that I’m currently creating as a part of my Storium game, and I hope it will inspire you to make your own fantasy settings more fantastic!
The Tempest Islands
In the Sea of Eternal Storms rests a marvel of the world; the Tempest Islands, a subtropical paradise, wild and untamed. With the exception of the marvelous Port Stillwater, there’s not many settlements here.
Above each of the twelve islands floats a Storm Monolith, an immense structure of unknown origin. These monoliths attracts and absorbs the violent lightning, turning the individual islands into serene paradises, if you do not mind the rumbling sound of the eternal thunder. Every few seconds lightning strikes the monoliths and they gleam with a blue light, shedding a soft light on the islands even by night.
Port Stillwater was founded a few decades ago when a ship was wrecked in the storm, and the surviving crew was thrown into the sea. They found refuge on the marvelous islands, and discovered remnants of a lost civilization. Empty houses were carved into the solid rock, and longer up the mountain they found a mine brimming with silver.
They claimed the city as their own and built a harbor and a shipyard. They sent word to near and far about their discovery, and with their newly gained wealth they bought soldiers to keep the peace. Soon after, a portal system was discovered that connected the islands, making it easier to travel between them as you did not have to brave the storms by ship.
They started hiring adventurers to explore the rest of the islands, hoping to amass more wealth. The few that responded have yet to return from their excursions, and most fear that they never will.
The rumors soon reached the mainland and adventurers stopped arriving until recently, when Lord Magdos of Stillwater declared that any wealth found on the other islands was rightfully to be kept by its discoverers. The bold and reckless was quick to heed the call.
These islands are dangerous places, filled with monsters and ruins of civilizations past, as well as wealth unimaginable. It will take some fierce and courageous men and women to reach out and take it.
During Bard Week I created six compendium classes of varying quality, each representing a different kind of performance. The concept was that the entry move should be a boost to Arcane Performance, and the rest should just be related to the type of performance, even if only vaguely.
The compendium classes are, in order of creation:
Formatting style is ruthlessly stolen from Tim Franzke, the guy who normally makes all the compendium classes. You should check his content out as well! You can find it here. Don’t forget to bookmark!
If you are going to use any of them in a game, or already does, then give me a message and tell me how it plays!