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Microscope Write-Up

It’s a long time since this happened now, but we played two sessions of Microscope. You can find the transcript here.

It was incredibly fun and gave me a lot to work with as a GM. In my next post I’ll give a rough rundown of our first, albeit short session.

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New campaign!

I’m about to start up a campaign of Dungeon World, and my friends and I will play the first session some time early in the new year. As a twist, we decided to play two sessions of Microscope to generate a rough outline of the session.

If you don’t know Microscope, I would advise you to at least read the rules, if not play it once or twice! It’s a great game, one I would love to play a campaign in some day. I won’t give a review, but here’s a (very) short (and superficial) explanation.

In Microscope, the players take turns adding a Period, Event or a Scene to the timeline of a world’s history. A Period is a kind of “age” that describes what kind of events is happening in it. An Event is a thing that happens happens in a Period, like someone important being assassinated, or an important object is discovered.

A Scene is a kind of mini role-playing session that takes about 5 to 10 minutes, with the point of answering a question about an Event. When the question is answered, the Scene immediately ends. A question could be “How did Marius the Cloak sneak into Blackwind Castle?”. A Scene tries to elaborate on something that happens in an Event, and as such it cannot extend the Event, but must happen entirely within its time-frame.

There’s more to it than this, but this is the gist of it. The most important rule though is that no one is allowed to make suggestions when it is another player’s turn. It can be a bit uncomfortable to just sit there without any ideas, but it ensures that everyone has equal say in what happens. It also make the game utterly uncontrollable. I love that part, as it makes the game draw upon the collaborative creativity of a group.

I’ll make a write-up of the timeline in a later post, some time after Christmas. Our theme was to make a “points of light” inspired setting, and ours turned out to be almost post apocalyptic.

If you are interested to learn more about Microscope, you can find the official homepage here.

Perhaps my best “hard choice” to date

Eric and Bastien asked me if we could play again. Naturally I said yes, as I wanted to see what would become of Falafael the Fighter and Sinathel the Druid.

I’m not going to make a long breakdown of that session. Instead I’ll share the results of a miss that really changed how the session went about.

They were undertaking a perilous journey through the Blue Mountains, and Falafael had only just enough rations for the 5 day trip. Sinathel was the Scout, as per the move, and Falafael was the Trailblazer. Falafael rolled a miss on his roll+WIS, and for once I decided not to externalize the trouble, since Eric is pretty happy with having a pretty stupid elf with a wisdom of 8. So, they got lost.

Sinathel shapeshifted into bird form, scouting the area for a way to Khaz-Nog-Drach, the dwarven city they were heading to. He rolled a partial, so I gave him an ugly choice; they could backtrack, adding two days to their travel total, or they could get there within a day by taking a shortcut through a mountain pass just ahead. The catch was that there was a 10 meter tall Mountain Giant slumbering there.

The decided that adding two days to their journey was too risky, as they would be relying on finding food along the way for Falafael. Besides, the Giant only really posed a threat for Falafael, since Sinathel could just fly over.

All in all, getting lost was a problem almost exclusively to Falafael, which wasn’t that bad considering he was the one rolling the miss. So the rest of the session was more or less about how to avoid a confrontation with a Mountain Giant, which they of course did not succeed at. The did take the fellow down though in a pretty awesome fight.

Corruption and Carnage: The second part…

This is the second part of my actual play report with Misha and James.

Where we left off

Last time, our heroes Dunwich the Bard and Cadeus the Fighter had just entered the sewers, trying to get the elven diplomat Vendethiel out of town. Lath, the guy who was trying to blackmail them, is still with them.

And on with the story…

They waded through the sewers for a while, still holding Lath tight so that he wouldn’t try to escape. After a while they stopped. “We can’t take him all the way to Ilathia. What should we do with him?” Cadeus asked. Dunwich pondered this for a moment; “We could tie him up and leave him here?” Lath’s eyes widened. “You can’t leave me down here! There’s all sorts of creatures down here! Huge rats and worse!”

Cadeus disliked the idea, as this would probably just be a death sentence. He grabbed his spear and pressed it against Lath’s throat. “We will let you go, but I promise you; if you tell anyone about this, I will find you, and I will kill you.” Lath looked almost relieved. “Alright, I won’t tell the guards! I just want to get out of here.” They let him go and watched him as he went back to the ladder they all came down from. “Lets carry on. The exit isn’t far from here.” Dunwich said enthusiastically.

They climb out of a sewer pipe and helped Vendethiel down. The slums outside the city walls were a quite different sight than the somewhat orderly streets within. People sat begging everywhere, and gang members were openly bullying whatever random victims they came across. “We should get out of here fast.” Cadeus said. Vendethiel couldn’t agree more.

After walking for a short period of time, they notice they are being tailed. The five thugs weren’t even trying to hide that fact. “Those are Hasrith’s men.” Dunwich said. “They wont be a problem, but I don’t think we should pick a fight with them. What should we do?”. “When we get to that corner over there, we make a run for it.” Cadeus responded. Dunwich just nodded, and all three of them started running down the alleyway. The thugs started to pursue them, but Cadeus blocked their path by knocking over some barrels.

As they escaped the slums, they started travelling towards Ilathia, and after a few hours they reached their destination. Ilathia was surrounded by a dense line of trees that served as a wall around the village, the trees being to tall to scale, and too close together to grant passage. Only a few entries to the village existed, and they were guarded fiercely by elven soldiers.

Now that Vendethiel were safe, she asked the Dunwich and Cadeus to tell what they had learned to Lith’arius, the lord and warrior priest of Ilathia. They went to him and told him everything they have learned of Lord Darius’ plot. Lith’arius were troubled by these news. “What do you propose we do about it?” he asked. “We will not openly engage them in combat. Even if they won’t, we must honor the treaty. We do not have the power nor resources to lay siege on Davenport.” Cadeus and Dunwich were troubled as well.

“What of the ogres that live in this part of Evereth? Could we not lure them into attacking the soldiers?” Dunwich suggested. “Would that not just legitimize their claims that Evereth has become too dangerous and a threat to their city?” Lith’arius agreed; “It would. Maybe we could lure the soldiers away? What if we made sure they were needed elsewhere?”

The discussion went to a halt, when messenger barged into the room. The elf was sweating and panting, he could in fact hardly breath. “We’ve been ambushed in the forest, my Lord! Most of our group were slaughtered in the attack!” he panted. “Find Den’athius! Tell him to bring ten of his most capable warriors!” Lith’arius commanded. The messenger bowed. “Yes my Lord!”

He ran off. Dunwich and Cadeus looked briefly at each other. “Regrettably, that is all the men we can spare at the moment.” Cadeus responded; “We will join your men.” Lith’arius nodded. “I’m pleased to hear that. We need all the help we can get.”

The messenger returns alongside Den’athies, the a commander of the village’s soldier, and the younger brother of a close friend of Cadeus, Din’atus. He greets the assembly. “I have heard the news and collected my men. We will go out and investigate this, my Lord.” Cadeus and Dunwich stepped forth. “We will join you.” Den’athius gave them a nod of approval. Lith’arius wished them good luck, and the soldiers left immediately.

The messenger led the way, and when they were close enough to the place, where the battle took place, they kept low and approached the scene cautiously. Cadeus made a scouting round, and saw that the soldiers were still present. They had dragged the bodies of the elven soldiers away and hid them. Captain Meria shouted orders at her men, and they assumed their hidden positions in the trees yet again. Cadeus saw a couple of weapons on the ground, left behind by the dead warriors. He picked up an elven bows and some arrows, and returned to the others.

Cadeus explained what he saw. “I saw where their commander hid herself. I can run in and try to take her out.” As he had said it, he cocked his arrow and ran towards Meria’s hiding place, even though he new that he’d be an easy target for the other soldiers. When he got behind her cover, he aimed his bow and fired. Her face carried a startled expression, but it contracted in pain as the arrow dug itself firmly into her thigh.

She screamed. “To me, men!” she yelled, while she got to her one good leg. Three soldiers where upon Cadeus almost immediately, and the rest were on their way. “Charge!” Den’athius roared, and five of the elves descended upon the soldiers, while five remained behind cover, shooting the soldiers with their bows. Dunwich charged along with them, and stabbed down one of the soldiers surrounding Cadeus.

Dunwich grabbed his fiddle, and sang a song of inspiration, imbuing Cadeus’ spear with magical power. Unluckily, the power reverberated and empowered the weapons of Cadeus’ foes as well. Cadeus swinged his spear in a wide arc, cutting the throat of one of his assailants. The other stepped in close and parried the blow, ready to run Cadeus through. He leaped back, but the soldier still glanced him in the back with his sword.

Dunwich saw Meria was trying to escape, and broke of with the elven soldiers to chase her down. With her injury, she would be easy to catch up to, had it not been for the soldier intercepting him. They exchanged blows, but the soldier smashed the rapier out of Dunwich’s hands and kicked him in the chest, sending Dunwich sprawling. The soldier moved in for the kill, when Cadeus grabbed his spear and threw it at the soldier, lodging it into the soldier’s torso.

The soldier was knocked off Dunwich, went to his knees and dropped his sword in pain. Dunwich took the chance to grab the soldiers short sword, but as the soldier pulled the spear out, Cadeus saw that his friend would not have enough time, so he threw a rock at the soldier, hitting him square in the helmet. Dunwich grabbed the sword, and cut down the solder, then went to dislodge his rapier from the tree it had dug into.

Cadeus soon realized that he had spent too much time aiding Dunwich, as the soldier he fought bore down on him. Cadeus pulled forth his bow and was just about to cock the arrow, when the soldier kicked the bow out of his hands. Cadeus decided to try and stab the soldier with the arrow in his right hand, but when he moved in on the soldier, he was hit on his armguard, and he heard a crack as the bone just below the wrist snapped.

Dunwich caught up with Meria. “Surrender now, and we will let you live!”. Meria turned around, fastened her shield and drew her sword. “Over my dead body!” she yelled. Dunwich charged her and stabbed her as her sword connected with his body, drawing blood but did little more. She went down, pleading for mercy and surrendered. “Stand down men!” she yelled, as loud as she could.

The elves withdrew from combat as the soldiers stopped fighting back. A lot of them had died in the ambush, while only to elves had fallen. They surrendered their weapons, and the elves collected them. “So Meria, old friend, would you care to tell me who sent you here?” Dunwich asked. They knew each other, as they often frequented the same tavern before Meria got promoted to captain of the guard. “Might as well tell you…” she said. “Lord Darius sent us here, to ambush the elves on their patrols. Knowing this will do no good though, he’ll never admit to it, just say we acted on our own. What’ll it take for me to get you to release me, eh?” she looked at Dunwich. “Oh, we will release you and your men. But on one condition; you will tell Lord Darius to seize his attack on Evereth, and stop the deforestation!”

Meria looked at him, then shrugged. “I’ll send one of the boys to tell him, but I won’t go myself. He’ll kill me on sight. Or worse… I don’t think it will do much good though, he won’t stop.” Dunwich looked at her. “We thought as much, but you must tell him anyway.” She nodded and got to her feet, limbing a bit. “Come men, our job here is done!” Her men looked puzzled at each other, but the elves let them go.

As the soldiers left, Cadeus approached Den’athius, who had gotten himself a long cut down the chin. “We should return to Ilathia” Cadeus said. Den’athius nodded. “I agree.” And so they went back to the village, bringing their dead with them.

Corruption and Carnage: The tale of a dramatic one-shot…

and improv. Lots and lots of improv. Three days ago, I read Play Unsafe for the first time, which I wrote a review for yesterday. You can read it here.

By dumb luck, I actually managed to find two players, who wanted to play some Dungeon World. The premise for that game was that it would be totally improvised, which the players found interesting.

Before the game, I spoke with the players, Misha and James, about the book and some of the advice found in it. They seemed to like the idea about “being obvious and boring”, and I told them they were welcome to screw around with me, whenever they wanted.

We also spoke about putting spotlight on other players’ characters, making an effort to set another player up for success. They seemed to like the idea of spreading out the responsibility for making the game great for everyone.

Mind you that the following report is extremely long. You’ll notice that it’s much more detailed, which is primarily due to the “obvious and boring” approach. It really worked wonders on the amount of details. I even left out some detail in the write up. To keep it from becoming too long…

Humble beginnings

James and Misha made their characters. James played the human Bard, Dunwich, while Misha played Cadeus, the elven Fighter. We spent about twenty minutes or so asking questions about the characters and the setting, and after that we had a world filled with problematic political struggles.

We had the capital city Davenport of a so far undisclosed country, a place ripe with corruption. The city guard is easily bribed, they care nothing for the citizens, and generally they are more concerned about safeguarding the noble district, which is under a lockdown because the rest of the city is currently suffering an epidemic.

Dunwich lives here, and was born here. The situation neither pleases him, nor the common populace. The city is on the verge of riots, and should the conditions not change, riots will come. To make matters worse, the slums around the city is expanding at a near catastrophic rate, which renders the city guard completely powerless in the area, as slumlords and bandits have assumed control of large parts of this ghetto.

Davenport is currently expanding so rapidly that the Council of Lords have deemed it necessary to break an old treaty with the the Elves to the north, by starting a deforestation of the vast woods of Evereth. Naturally, the elven lords will have none of this, but they are intent on resuming negotiations with the lords of Davenport, rather than attacking the city outright.

The forest of Evereth is divided into territories, or forest states (yes, it’s that big), each occupied by a village under the leadership of an elven lord. The decree to divide the forest between the lords was enacted, because the forest have grown increasingly dangerous and overrun with monsters during the last few hundred years. Dividing the forest between the lords was a desperate act, meant to delegate the responsibility of keeping the forest safe unto the individual lords, by in a way granting them the land. The elven village closest to Davenport is Ilathia, where Cadeus was born.

A lot of this background material was generated during the game, not just up front, but it’s hard to distinguish between what came when. Everything was improvised, even as the game began everything was improvised. Most of it by the players, I might add, I merely asked questions about the stuff I found interesting.

And so we began…

Cadeus and Dunwich enters the tavern, looking for their contact. They see a cloaked figure in the corner, and know it to be her, the disguised elven diplomat Vendethiel. Dunwich goes up to the barkeep and orders to tankards of ale. They go down to talk to her.

“Do you have the information?” she asks. “What have you learned?” Dunwich tells her that it’s worse than they thought. “Fill her in, Cadeus”. And so he does. Lord Darius has commanded a small contingent of between 15 to 30 elite soldiers to go into Evereth, without the consent of the Council.

Vendethiel could hardly believe what she heard. “But what of the king? What role does he play in this?” she asks. Apparently, the other council members were bribed to ignore it, Lord Darius has very deep pockets. As for the king, what role he played in this is unknown, but Darius certainly has some sort of sway over him.

They hardly get to say anything else, before the tavern door is kicked in, five guards entering the establishment, weapons drawn. “Where is she?” they commanded. Knowing they’re in trouble, Dunwich stands up and shouts “Drinks on me!” A few drunkards stands up, cheering, while the rest of the clientele just looks at him. “You ain’t got that kind of money, Dunwich. How stupid do you think we are?”

The guards attention are attracted by this display. Disgruntled that they are being ignored, they proceed down to the table where Vendethiel, Cadeus and Dunwich are seated. “There she is” a guard shouts. Cadeus stands up, spear at the ready. “We are hear to seize the diplomat! Out of our way!” They look wary, they didn’t expect people to put up a fight. They exchange some nervous glances.

“I’m afraid you are mistaken. That woman is my sister. We know of no ‘diplomat’ here.” They looked at them, puzzled. Were their information wrong? They were suspicious, but she was wearing the clothes of a commoner. They decided to leave before the scene got embarrassing. “OK, lets move boys! She can’t be far!”

A scrawly man named Lath decides to join them. “I know she ain’t your sister Cadeus. What’ll you pay me not to go out there and fetch the guards again?” Cadeus was displeased with this. “How about letting you keep your life?” Lath just laughed; “You wouldn’t kill me here, that’d attract too much attention… But as you wish, I’ll fetch the guard…” He began to walk slowly towards the tavern door.

Dunwich snuck up behind him, and stuck his foot in between his legs, causing Lath to fall over hard. “Ouw! You son of a bitch!” he yelled. Dunwich and Cadeus picked him up, holding him so he couldn’t run. His nose was obviously broken as blood flowed from his nose. “Looks like someone had a little too much to drink!” Dunwich shouted. “Lets get you home!” And so they left.

Vendethiel was quivering. They decided to try and leave town and get Vendethiel to safety in Ilathia. Dunwich knew just the guy to help them, Aiden, a guard posted at a sewer grate to prevent people from sneaking down there and into the Nobles District.

“Hey Dunwich. What’re you doing here. And who are they?” Dunwich looked at him and slipped him a few coins. “Do you even care?” The guard shrugged. “Not really… So, you want to go down into the sewers again?” Dunwich nodded, and Aiden opened the grate. “See ya around…”

Rounding off

This was far from everything that transpired, but I’ll save the rest for my next update. Until then, happy gaming!

And now, the conclusion!

The third session of the three-shot ended this Tuesday, and it had one of the most epic and gut wrenching endings I have experienced in my 9 years of role-playing. At one point I started to sweat a little, and not because of the room temperature…

Cathing up

The second session ended with a not-quite-so invisible fighter, Falafael, and a Druid that couldn’t see because he was currently a bat with terrible eyesight. They had just escaped a room in the dungeon, where they’d been trapped for about 24 hours because of a cave-in.

Prior to the third session, I spoke with Eric, the player of Falafael, because I had regrets about not giving him access to a spell book. His first advanced move was Multiclass Dabbler and he chose the Wizards spellcasting moves. I felt bad for letting him play for an entire session without getting to use those moves because of my mistakes, so we decided to retcon a little. We agreed that he had found a spell book in the caved-in room, where they had beheaded a cultist and taken three others as prisoners.

Behind the scenes

The other cultists knew they were captured in the caved in room, because they hadn’t returned to Threebridges. They could verify this because of their spies in the town. So, now that the meddlesome heroes were out of the way, they kidnapped some townsfolk to sacrifice in an evil ritual to open the prison of their wicked god.

What happened…

Sinathel flew into the next chamber in the caverns, silently using the bat’s echolocation ability to get a rough estimate of how many people were in there. There was a lot of activity in there, and he flew back to Falafael to report. He reverted to elven form, only to discover that Falafael was not invisible, which Falafael was unaware of.

Falafael decided to cast the invisibility spell again and went into the room to spy on the cultists. They were in the midst of a ritual of sorts, chanting around an alter on which a human was bound and gagged and stripped of all clothes, except for a loin cloth. There were three similar victims lying dangerously near to some owlbear cages.

There was a large stone seal, held firmly in place by two statues resembling armored warriors. On the seal was an etching of a large birds skull. One of the cultists was obviously leading the ritual and was now brandishing a large curved blade, about to cut the throat of guy on the alter.

Falafael sneaks back to Sinathel and explains what he has learned, and they immediately run in to stop the foul ritual. Sinathel readies his sling while Falafael sneaks into the room, carrying his axe. One of the cultists is hit in the back of the head by Sinathels pellet, sending him sprawling to the ground. Falafael drops his invisibility and casts a Magic Missile at the cult leader, severely damaging him.

Surprised, the tree other cultists draw their weapons and heads off to kill Sinathel, while their leader heads off to release the owlbears.

Sinathel asks a favor of an earth spirit to crush his enemies, but it demands that he must pay it in kind by returning to it a precious gem, which he will know when he finds it. It then proceed to shape the cavern wall into a giant stony fist, which knocks two cultists into the opposite wall, killing one of them. It then grabs a third and crushes him to death in a symphony of shattering bones.

Falafael tries to stop the leader, but the cultist hit by the sling gets to his feet an tackles him, knocking away his weapon. The leader lets an owlbear loose, which the charges in to maim Falafael. The cultist picks up the axe, to which Falafael responds; “That axe carries the spirit of my father. It cannot hurt me!”. He then turns around to face off with the owlbear.

Amazingly, Falafael was right, the cultist did not succeed at hurting Falafael, even though he hit him twice in the back. In the end, Falafael wrestled the weapon from him and killed him, and in the mean time Sinathel tricked the other remaining cultist into the stone hand, but in the struggle, the cultist snagged Sinathels sling, which was then destroyed alongside the cultist.

Sinathel asked a flame spirit to burn the owlbear and the cultist leader, who in the had gone back to kill the terrified man on the altar. The fire spirit complied but in its desire for destruction, it consumed the body of the victim on the alter. Now burning, the owlbear went into a panicked rage, while the cult leader threw himself back, rolling wildly and ripped off his clothes to escape the fire.

As the man on the alter died, a bluish vapor escaped his mouth and nostrils, which was then pulled into one of the statues. It then let go of the seal on the cavern wall, drew its weapon and then stood dormant to the side of the seal.

Sinathel went to Falafael aid, but was hit square in the back of his head by the owlbear, resulting in a light skull fracture and a concussion. He was flung onto the alter in the process, barely conscious.

The cultist leader got to his feet and leaped at Sinathel with his blade drawn, intent on making Sinathel the final sacrifice. Valorously, Falafael leaped onto the alter, defending his friend from such a vile end. He fought them off, and after awhile Sinathel regained consciousness, and transformed into a mudgoose, and flew out the dungeon.

The owlbear was finally killed by the flames, and Falafael cornered the cultist leader, while standing in between him and the alter. He tried to persuade the cult leader into surrendering, but he tried to flee, unwilling to surrender. Unfortunately, Falafael made an unlucky trip with his axe, which resulted in the cult leader falling onto his own blade, right atop the alter.

He died with a smile on his face, an omen that something had gone terribly wrong. As before, blue vapors escaped the cult leaders mouth and nostrils, and it was pulled into the second statue. The statue let go of the seal, which toppled over, opening up a passageway.

An infernal laughter echoed through the caverns, and tremors were felt throughout the dungeon. Falafael decided to act quickly, freeing the three remaining townsfolk and fled the dungeon. Inside the ruined tower above, Sinathel sat and rested. Falafael tended to his wounds, and told the townsfolk to run back to town.

Clicks and clacking was heard, and both of them stepped out of the ruins, only to see that the tower was reassembling, pulling the stones strewn around the ground into a coherent form, brandishing seven huge stone teeth around the top. As it finished reassembling, a large portal opened at the top, looking like a crack in the air, ripping reality apart.

Falafael fell to his knees, pulling forth his axe and asked for guidance. The spirit of his father stepped out of the weapon, telling him that he must not falter. If the portal was not sealed, doom would befall this world. As the spirit disappeared, demonic entities shaped like humanoid vultures sprung out of the gate.

Sinathel recognized that the portal must have drawn power from the teeth, as he knew of a forbidden druidic ritual, where you drew power from the teeth of slaughtered predators. Falafael cast a spell, forming a telepathic bond between them, and they ran into the now 50 meter high tower, intent on closing the portal at all cost.

The new floor above the armory was merely a huge spiral staircase, running along the walls of the tower. As they climbed the stars, three vulture demons ran down towards them, screaming in an tongue unfit for mortal ears. Sinathel grabbed a large warhammer from the armory and transformed into a crow, intending to destroying the stone teeth at the top, while Falafael would buy him some time by facing off with the demons. He smacked them all out over the staircase in one heavy sweep, and ran to Sinathels side.

A fourth demon was awaiting them and the top, and the three others flew up to help it defend the portal. Sinathel bobbed and weaved to avoid the blows from the demons while trying to smash asunder the stone teeth. Falafael tried to defend him at the same time, but after receiving serious injuries, they switched roles.

One tooth was left standing when a demon tackled Sinathel, throwing them both out over the tower, while Falafael was impaled and killed by the last demon, just as he ripped it in half with his axe, turning it into fire and ash as it died.

As the world darkened, Falafael caught a glimpse of the Black Gates of Death, seeing a giant birdlike demon, also resembling a vulture, encased in a giant crystal. It screamed furiously, calling at its minions to free it. The spirit of Falafaels father appeared beside him, telling him that he was not yet worthy of entering the halls of the great heroes of old. He forced Falafaels spirit back into his pierced body, robbing Death of what was rightfully his.

While plummeting to the ground, Sinathel transformed into a Warrior Eagle, the largest predator bird of the Great Forest, fighting the last demon. The demon hacked and him, striking him with a powerful kick that made Sinathel lose the grasp on the bird spirit. He fell to the ground and broke his left ankle.

The demon came at him once more, and Sinathel went into a deadly melee with it, and murdered it while sustaining a brutal blow. Battered and weak, he climbed the 50 meter tall tower on one foot, leaning to his shillelagh. He saw Falafael lying on the ground, just faintly breathing. He picked up his axe and destroyed the last tooth.

The portal closed, and a foul scream of the purest hatred resounded from the caverns below. The tower started to shake, and Sinathel transformed into the shape of a Warrior Eagle once more. As he did, the tower collapsed underneath him, sending Falafael to his death, but in a fast swoop, Sinathel grabs him by the legs, barely before hitting the ground.

He carried Falafael back to Threebridges, were the returned townsfolk had been alerted the town about the cultists, which had then been captured and thrown in jail. After three days, Falafael awoke from his coma, and the villagers praised them as heroes, throwing a celebration in their honor.

This is the third and last session of the “The Rise of Ri’leth” adventure. The write up for the first session can be found here, and the write up for the second session can be found here.

The Rise of Ri’leth

The session ended yesterday with a bang, and since the story was concluded, I’ll post my fronts here as promised, along with a nifty monster I made that the players luckily avoided.

Adventure Front: The Rise of Ri’leth

A mysterious cult is attempting to free their long forgotten god from his eternal prison.

Cast

  • Dunstan, the mayor of Threebridges
  • Madwich, the cult leader
  • Ri’leth, the vulture demon prince

Stakes

  • Can Ri’leth be permanently banished?
  • What did Olive, the mayors daughter, find out that got her killed?

Danger: The Cult of Ri’leth

Impulse: To free their god
Grim Portents

  • Madwich creates more abominations
  • The cult prepares the ritual
  • Human sacrifices are made

Impending Doom: The prison is opened.

Danger: Ri’leth, the vulture demon prince

Impulse: To escape his prison
Grim Portents

  • An otherworldly portal opens
  • Demons spill through
  • The seal is broken>/li>

Impending Doom: Ri’leth is let loose upon the world once more.

Comments on the front

The trouble with publishing fronts is that they are filled with innuendo. My players would probably understand almost everything I’ve written above, but an “outsider” would probably not understand the meaning of a lot of it.

“The seal is broken” made sense in the fiction (and I’m pretty sure that my players are aware that it happened), but it doesn’t make much sense out of context. I’ll make a session report later. Hopefully it will make the intend behind most of it clear.

Ri’leth, the Demon Prince

This is the stats on Ri’leth. I made them in case he’d escape, which luckily didn’t happen. His moves are evil, one of them horribly detrimental, and he just has a lot of those nasty tags.

Instead of fumbling around with HTML code, I’ll just post a link to the Dungeon World Codex entry: Ri’leth, the Demon Prince of Chaos!