I revised my fronts made for the three-shot (it keeps escalating, I know…). It seemed that I had a minor misunderstanding of how it worked.
I thought that the grim portents were tied to all the dangers, not that the dangers had their own grim portents. I don’t know how I got that mixed up, but it certainly explains why the book suggests making so few.
I hope we get done today (No Eric and Bastien, I’m not trying to get rid of you), if only because I’ve learned a lot about GMing for Bastien and Eric, and I really want to run more one-shots over hangouts, where I use this newly acquired wisdom. Actual one-shots, not these drawn-out pseudo-campaigns.
I plan to make a post containing all the things I’ve learned from this “campaign”, as soon as it is done. If they don’t stop the cult tonight, I’m very tempted to make a “rock falls” on them. Seriously, I’ve been a big softie so far. Time to show them some real steel.
So, I’m doing some prep for the second session now. I don’t want to over-prepare since the premise for this game is improvisation. I will make a front though.
I mean, I know what the cultists are currently planning, and to some extend the players do too. To make the story meaningful to the players, I will have to make the Impending Doom horrible, something that must be avoided at all cost. Something that only the players can put a stop to.
I think I’ll start with my Stake Questions, the questions I want answered by the players. I feel this will be a pretty solid start. I’ll post my front here when the adventure is completed.